Independent strategy guide · v0.1
Keep the cash moving. Keep the bills paid.
A fast field manual for the active loop: smash piggy banks, turn money into momentum, survive the next bill, and know when bankruptcy becomes progress.

Start here
A route for the next decision.
Use the card that matches the pressure on screen. The manual separates official facts from strategy inference so you can act without mistaking advice for game rules.
Build the loop
Learn the first-session rhythm and what to observe before optimizing.
Open route 02Survive the bill
Use a safe decision framework when the deadline starts controlling your run.
Open route 03Spend with intent
Compare upgrades by what bottleneck they relieve, not by unsupported formulas.
Open routeBill-pressure checklist
Before you click buy, check the runway.
This is a strategy framework, not a confirmed numeric rule. The safe choice changes with your current bill pressure and earning pace.
Open the full survival guide →- 01Read the immediate obligation
Know what must be covered before spending on growth.
- 02Protect earning continuity
Favor choices that keep the smash-and-earn loop moving.
- 03Buy against the bottleneck
Only upgrade when you can explain which constraint it relieves.
- 04Recheck after every purchase
A good upgrade can still leave the current bill exposed.
Upgrade priorities
Fix friction before chasing variety.
Skill tree, desk gadgets, piggies, perks, and hammers are confirmed systems or additions in official developer notes. Their exact values and optimal order are not asserted here.
Is input, output, bill timing, or a run-level choice stopping progress?
Prefer an upgrade whose effect you can observe in the active loop.
Reassess after buying; do not assume one priority stays best forever.
Bankruptcy is also a reset layer.
The full version adds prestige through bankruptcy. Notes say prestige points depend on bills paid and can be spent on rings and bracelets.
Understand the confirmed system →Latest update
Full version launched July 29, 2026.
The official Steam hub describes a larger progression layer, desk gadgets, more piggies, perks and hammers, risk mechanics, and an actual ending. We keep demo-era issues separate from current claims.
See the demo-to-full timeline →Troubleshooting
Launch or interface trouble?
Find the official DX11 launch option and historically reported demo navigation/display issues, each labeled so old reports are not presented as current defects.
Open troubleshooting →Source policy
Every factual edge has a label.
Official game facts, developer notes, demo-era reports, secondary checks, and editorial inference stay visibly distinct.
Inspect the evidence ledger →